9.13 Flip
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9.13.1 Examples
9.13.1.1 Default flip transition example.

9.13 Flip

A special transition that breaks up both input A and B and rotates them either about the x or y axis.

 

Parameters

 

Default

 

Range    

 

Description

 

Pattern

 

0

 

{0,1,2}

 

  • 0: This coordinate set is made up of 6 rectangles on each face. It consists of 4 rectangles dividing the user media into 4 quadrants. And 2 rectangles at the center of sizes 0.5 and 0.33 repectively. The rectangles accelerate independently along the Z axis.

  • 1: This coordinate set has a varying amount of rectangles of varying sizes all over the surfaces with varying accelerations. This pattern looks really nice with a lot of squares. A value of 1000 to 2000 will do the trick. A PolygonDistance of 5.0 is also suggested.

  • 2: This is the pyramid pattern. Rectangles are created within the last created rectangle until we reach the center of the screen. This pattern looks good with a small amount of polygons.

 

 

 

 

 

RotateAxis

 

0

 

{0,1}

 

0 means we rotate along the x-axis and 1 means we rotate along the y-axis. This parameter is incompatible with Pattern = 0.

 

 

 

 

 

NumPolygons

 

1000

 

> 0

 

The number we want our input media to break up into. This parameter is incompatible with Pattern = 0

 

 

 

 

 

SurfaceColor

 

0xFFFFFFFF

 

ARGB32

 

The color tint of our main surface during the transition.

 

 

 

 

 

PolygonColor

 

0xFFFFFFFF

 

ARGB32

 

The color tint of the small squares during the transition.

 

 

 

 

 

PolygonLength

 

0.1

 

[0.0,1.0]

 

This is the length of our small squares with respect to the window size. This parameter is incompatible with Pattern = 0

 

 

 

 

 

PolygonDistance

 

1.0

 

> 0

 

This is the distance we want our small squares to travel during a total progress of 1.0. This parameter is incompatible with Pattern = 0

Input pattern: (A)

9.13.1 Examples
9.13.1.1 Default flip transition example.
; muSE v2
; 
; My kick-butt style.
; This style showcases the flip transition.
 
(style-parameters)
 
(segment-durations 8.0)
 
(define muvee-global-effect (effect-stack
                                 (effect "CropMedia" (A))
                                 (effect "Perspective" (A))))
 
(define muvee-transition
  (layers (A B)
          (effect "Flip" ()
                  (input 0 A)
                  (param "Input" 0))
          (effect "Flip" ()
                  (input 0 B)
                  (param "Input" 1))))

The flip transition breaks up both input A and input B into small squares. Input B is placed behind input A and they are rotated about the Y-axis. The screenshot below does a great disservice to this effect. Do run the style code above to fully appreciate the beauty of flip.