9.13 Flip
A special transition that breaks up both input A and B and rotates them either about the x or y axis.
| Parameters |
| Default |
| Range |
| Description |
| Pattern |
| 0 |
| {0,1,2} |
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| RotateAxis |
| 0 |
| {0,1} |
| 0 means we rotate along the x-axis and 1 means we rotate along the y-axis. This parameter is incompatible with Pattern = 0. |
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| NumPolygons |
| 1000 |
| > 0 |
| The number we want our input media to break up into. This parameter is incompatible with Pattern = 0 |
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| SurfaceColor |
| 0xFFFFFFFF |
| ARGB32 |
| The color tint of our main surface during the transition. |
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| PolygonColor |
| 0xFFFFFFFF |
| ARGB32 |
| The color tint of the small squares during the transition. |
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| PolygonLength |
| 0.1 |
| [0.0,1.0] |
| This is the length of our small squares with respect to the window size. This parameter is incompatible with Pattern = 0 |
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| PolygonDistance |
| 1.0 |
| > 0 |
| This is the distance we want our small squares to travel during a total progress of 1.0. This parameter is incompatible with Pattern = 0 |
9.13.1 Examples
9.13.1.1 Default flip transition example.
; muSE v2 ; ; My kick-butt style. ; This style showcases the flip transition. (style-parameters) (segment-durations 8.0) (define muvee-global-effect (effect-stack (effect "CropMedia" (A)) (effect "Perspective" (A)))) (define muvee-transition (layers (A B) (effect "Flip" () (input 0 A) (param "Input" 0)) (effect "Flip" () (input 0 B) (param "Input" 1))))
The flip transition breaks up both input A and input B into small squares. Input B is placed behind input A and they are rotated about the Y-axis. The screenshot below does a great disservice to this effect. Do run the style code above to fully appreciate the beauty of flip.