Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

(sound ....) syntax
A fancier blur
A fragment program that extracts a particular color
A fragment program that greyscales the user image
A Gentle Introduction to muSE
A gradient fade between two pictures
A linear progression from greyscale to saturated
A note on Image Operators
A radial blur effect.
A rapid series of heartshaped overlays on the user image.
A simple animated scale along the x and y axis
About effects and transitions
Add a visual effect
Adding a new theme to Scrapbook
Adding snow particles on top of the user image
Adding TheDarkSide to the data.scm
Alignment
Alignment example.
Alpha
An animated motion along the x-axis
An animated rotation along the y-axis
An example
Anatomy of a muvee
Animated alpha
Appendix
Applications of effects
Applying operators to operands
Authoring muvee Styles
Automatic editing
Basic editing
Basic shot properties
Behaviour as an image is moved along the z-axis in Perspective Mode
Behaviour of an image with CropMedia enabled
Being picky
Beyond
Blur
BlurLayers
Breaking a picture into 4 individual rectangles
Camera motion example.
case
Cg
Change the name and description of your style
color
ColorMapRGB
ColorQuad
ColorSelect
Combining effects
Computed animation curves
Conditional evaluation
continuous-slider
Controlling a style’s music response
Controlling effects with style parameters
Copy the blank template style
Creating a nice halo-like volumetric light effect.
Creating a rectangular subset of the original image.
Creating a triangular subset
Creating a variant style
Creating an animated circular subset
CropMedia
CrossFade
data.scm
Default flip transition example.
Desaturate
Desaturation example
Descriptor matching
discrete-slider
Distort
Distort example with 2x2 grid
Distort example with 3x3 grid
Distort example with 5x5 grid
effect combinators
Effect name
effect specifications
effect-stack
Enjoying the fruits of your labour
Equivalent muSE code
Evaluating an expression
Examples
Exceptions with fetch-uri
Explicit animation curves
Explicit inputs
Expressions
Extracting a color
fetch-uri
File and directory values
Fixed parameters
Flip
FragmentProgram
Functions
Getting into deep waters
Getting Started
GlobalMode
gradient map
GradientFade
GradientFade_ColorBorder
GreenPepper example
Greyscale
Greyscale example
HeightMap
Heightmap example.
higher order functions
icon.png
if
Image Operators
Image reflection and ripples example
Image reflection example
image-op
inductive
Input pattern
input pattern
Interlude: Cut hints
Introduction
Launch muvee Reveal
layers
License
Light
List expressions
List of primitive effects and transitions
Location
LookAt
Lower level functions
Mask
Mask example
Material
Mathematical expressions in Scheme
mes:image
mes:video
Miscellany
Modifying the size and orientation of the input media
More about strings.txt
MovingPolygons
MovingPolygons example
Multiple lights example
muSE
muSE
Music descriptors
Music triggered effects
mutually recursive
Naming things right
Now what?
Old movie lines example
Old movie scratches example
OldMovieLines
OldMovieScratches
one-of-many and one-of-few
Package contents
PageCurl
Parameter specification
Parameters
Perspective
PictureQuad
Poking around the style package
Preparation
Presentation properties
preview.wmv
Primitive effects
Putting a bounce into the Reflections style
Quoted expressions
RadialBlur
RapidOverlay
recursion
Recursive functions
Reflect
ReflectAndRipples
remap-time
Remapping the golden color of an overlay to blue-green
Render information
Resources
Responding to music descriptors
Responding to style parameters
RGBtoYUV
Rolling your own effect combinators
Rolling your own effects
Rotate
Rotation by 45 degrees along z-axis
Saturate
Scale
SeamlessBackground
Seamlessbackground example
Searchlight style with only diffuse color.
Segment duration pattern
Segment duration scaling factor
segment duration transfer curve
Segment information functions
Sepia
Setup
Shatter
shot.entry-effect and shot.exit-effect
shot.presenter
shot.treatment
Show
ShowTime
ShowTime - the muvee timeline
Simple color border around an image
Simple CrossFade transition
Simple image blur
Simple material example
Simple PictureQuad usage as a background
Simple PictureQuad usage as an overlay
Simple Saturation example
Simple searchlight example
Simple sepia-tone conversion
Simple usage
Snow
Some details
Sound effects
Source information functions
Specifying Style Behaviour
STAGE 1 : Preparation
STAGE 1 : Starting from the S10000_BlankTemplate
STAGE 2 : Flight check
STAGE 2 : Playing around with editing pace
STAGE 3 : Better PACE control
STAGE 3 : The elementary bounce
STAGE 4 : Bouncing to events in the music track.
STAGE 4 : Making the editing pattern respond to music
STAGE 5 : Adding transitions
STAGE 5 : Selecting better bounce points
STAGE 6 : Generating a better bounce
STAGE 6 : Making transition durations respond to music
STAGE 7 : Adding a MUSIC RESPONSE control
STAGE 8 : Some polish
strings.txt
Style icon and preview (optional)
Style Package Structure
switch
Temporary names using let
Terminology
Text printing on user media
TextOut
TextureSubset
The 2x2 grid
The 3x3 grid
The 5x5 grid
The Control Point Grids with revelent examples
The effect primitivity restriction
The global effect
The making of TheDarkSide
The most basic fragment program
The most basic vertex program
The PageCurl transition
The Roll transition
The segment effect
The shot object
The shot vector transform
The style-parameters section
The transition
Time specification
time warp transfer curve
Time warping
Title and Credits
Title to Body and Body to Credits transitions
transfer curve
transition
Transition duration scaling factor
transition-stack
Transitions
Translate
Translation along the x and z axis
triggered-effect
Truth and falsehood
Tutorials
Types of values
Unit helper functions
Usage and issues
Using computed parameter values
Using effect-selector
Using sequences
Using special conditionals
Utility functions
Variable effects
VertexProgram
video
Video A shatters into small hexagons to reveal video B.
video-loop-track
VolumetricLights
What is an effect?
with-inputs
Working with image data during construction