A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
(sound ....) syntaxA fancier blurA fragment program that extracts a particular colorA fragment program that greyscales the user imageA Gentle Introduction to muSEA gradient fade between two picturesA linear progression from greyscale to saturatedA note on Image OperatorsA radial blur effect.A rapid series of heartshaped overlays on the user image.A simple animated scale along the x and y axisAbout effects and transitionsAdd a visual effectAdding a new theme to ScrapbookAdding snow particles on top of the user imageAdding TheDarkSide to the data.scmAlignmentAlignment example.AlphaAn animated motion along the x-axisAn animated rotation along the y-axisAn exampleAnatomy of a muveeAnimated alphaAppendixApplications of effectsApplying operators to operandsAuthoring muvee StylesAutomatic editingBasic editingBasic shot propertiesBehaviour as an image is moved along the z-axis in Perspective ModeBehaviour of an image with CropMedia enabledBeing pickyBeyondBlurBlurLayersBreaking a picture into 4 individual rectanglesCamera motion example.caseCgChange the name and description of your stylecolorColorMapRGBColorQuadColorSelectCombining effectsComputed animation curvesConditional evaluationcontinuous-sliderControlling a style’s music responseControlling effects with style parametersCopy the blank template styleCreating a nice halo-like volumetric light effect.Creating a rectangular subset of the original image.Creating a triangular subsetCreating a variant styleCreating an animated circular subsetCropMediaCrossFadedata.scmDefault flip transition example.DesaturateDesaturation exampleDescriptor matchingdiscrete-sliderDistortDistort example with 2x2 gridDistort example with 3x3 gridDistort example with 5x5 grideffect combinatorsEffect nameeffect specificationseffect-stackEnjoying the fruits of your labourEquivalent muSE codeEvaluating an expressionExamplesExceptions with fetch-uriExplicit animation curvesExplicit inputsExpressionsExtracting a colorfetch-uriFile and directory valuesFixed parametersFlipFragmentProgramFunctionsGetting into deep watersGetting StartedGlobalModegradient mapGradientFadeGradientFade_ColorBorderGreenPepper exampleGreyscaleGreyscale exampleHeightMapHeightmap example.higher order functionsicon.pngifImage OperatorsImage reflection and ripples exampleImage reflection exampleimage-opinductiveInput patterninput patternInterlude: Cut hintsIntroductionLaunch muvee ReveallayersLicenseLightList expressionsList of primitive effects and transitionsLocationLookAtLower level functionsMaskMask exampleMaterialMathematical expressions in Schememes:imagemes:videoMiscellanyModifying the size and orientation of the input mediaMore about strings.txtMovingPolygonsMovingPolygons exampleMultiple lights examplemuSEmuSEMusic descriptorsMusic triggered effectsmutually recursiveNaming things rightNow what?Old movie lines exampleOld movie scratches exampleOldMovieLinesOldMovieScratchesone-of-many and one-of-fewPackage contentsPageCurlParameter specificationParametersPerspectivePictureQuadPoking around the style packagePreparationPresentation propertiespreview.wmvPrimitive effectsPutting a bounce into the Reflections styleQuoted expressionsRadialBlurRapidOverlayrecursionRecursive functionsReflectReflectAndRipplesremap-timeRemapping the golden color of an overlay to blue-greenRender informationResourcesResponding to music descriptorsResponding to style parametersRGBtoYUVRolling your own effect combinatorsRolling your own effectsRotateRotation by 45 degrees along z-axisSaturateScaleSeamlessBackgroundSeamlessbackground exampleSearchlight style with only diffuse color.Segment duration patternSegment duration scaling factorsegment duration transfer curveSegment information functionsSepiaSetupShattershot.entry-effect and shot.exit-effectshot.presentershot.treatmentShowShowTimeShowTime - the muvee timelineSimple color border around an imageSimple CrossFade transitionSimple image blurSimple material exampleSimple PictureQuad usage as a backgroundSimple PictureQuad usage as an overlaySimple Saturation exampleSimple searchlight exampleSimple sepia-tone conversionSimple usageSnowSome detailsSound effectsSource information functionsSpecifying Style BehaviourSTAGE 1 : PreparationSTAGE 1 : Starting from the S10000_BlankTemplateSTAGE 2 : Flight checkSTAGE 2 : Playing around with editing paceSTAGE 3 : Better PACE controlSTAGE 3 : The elementary bounceSTAGE 4 : Bouncing to events in the music track.STAGE 4 : Making the editing pattern respond to musicSTAGE 5 : Adding transitionsSTAGE 5 : Selecting better bounce pointsSTAGE 6 : Generating a better bounceSTAGE 6 : Making transition durations respond to musicSTAGE 7 : Adding a MUSIC RESPONSE controlSTAGE 8 : Some polishstrings.txtStyle icon and preview (optional)Style Package StructureswitchTemporary names using letTerminologyText printing on user mediaTextOutTextureSubsetThe 2x2 gridThe 3x3 gridThe 5x5 gridThe Control Point Grids with revelent examplesThe effect primitivity restrictionThe global effectThe making of TheDarkSideThe most basic fragment programThe most basic vertex programThe PageCurl transitionThe Roll transitionThe segment effectThe shot objectThe shot vector transformThe style-parameters sectionThe transitionTime specificationtime warp transfer curveTime warpingTitle and CreditsTitle to Body and Body to Credits transitionstransfer curvetransitionTransition duration scaling factortransition-stackTransitionsTranslateTranslation along the x and z axistriggered-effectTruth and falsehoodTutorialsTypes of valuesUnit helper functionsUsage and issuesUsing computed parameter valuesUsing effect-selectorUsing sequencesUsing special conditionalsUtility functionsVariable effectsVertexProgramvideoVideo A shatters into small hexagons to reveal video B.video-loop-trackVolumetricLightsWhat is an effect?with-inputsWorking with image data during construction